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Gravity Scoring Guide: Perfect Flips, Combos and All 10 Badges

How scoring works in Gravity: what each action is worth, how the combo multiplier builds and resets, what every power-up does, and how to earn all ten badges.

Updated 3 min read By Thrive In Gaming Editorial Team +25 XP for finishing✓ Completed
Gravity Scoring Guide: Perfect Flips, Combos and All 10 Badges
On this page
  1. What everything is worth
  2. The combo multiplier
  3. Speed
  4. Power-ups and zones
  5. All ten badges
  6. The Daily Challenge
  7. Themes

Gravity looks like a survival game, but the score comes from how you survive. Two runs of the same length can differ by a factor of three. This guide explains why.

What everything is worth

ActionBase points
Energy orb10
Speed zone20
Near Miss25
Portal25
Rare orb50
Perfect Flip50

A Near Miss is passing a hazard within a small margin. A Perfect Flip is flipping at the ideal distance in front of a hazard, so that you clear it at the last sensible moment.

The combo multiplier

Every scoring action feeds a combo that multiplies your points, up to 3×. If you go 3.8 seconds without a scoring action, the combo resets.

At full combo a Perfect Flip is worth 150 points instead of 50. That is why ordinary orbs matter: at 10 points each they are not valuable in themselves, but each one resets the 3.8-second clock.

Speed

The run starts at a set pace and accelerates steadily for the first three minutes, ending about 88% faster than it began. After that the speed stays constant. Hazards always keep a minimum spacing, so the track remains fair at top speed, but your reaction window nearly halves.

Power-ups and zones

PickupEffectLasts
ShieldProtects you from a collision15 seconds
MagnetPulls in nearby orbs8 seconds
Double ScoreDoubles points earned6 seconds
Slow MotionSlows the run to 55% speed4 seconds

The track also has speed zones (60% faster while you are in one, and worth 20 points), portals (25 points) and low-gravity zones, where you fall at about a third of the normal rate. Low gravity makes flips slow, so commit earlier than usual inside one.

Double Score stacks with your combo. Six seconds of doubled points at a 3× combo is the highest-scoring moment available, so flip aggressively while it lasts.

All ten badges

BadgeHow to earn it
Defying GravityPerform your first gravity flip
Rising StarScore 1,000 points in a single run
Quantum MasterScore 5,000 points in a single run
Precision Timing10 Perfect Flips across all runs
Apex Reflexes50 Perfect Flips across all runs
Living on the Edge10 Near Misses across all runs
Endurance PilotSurvive 60 seconds in one run
Hyper FlowReach the maximum 3× combo
Daily ChallengerComplete a run in the Daily Challenge
Energy HarvesterCollect 50 energy orbs across all runs

Seven of the ten count progress across runs or need only a single event, so they arrive with play. The two that take skill are Quantum Master and Hyper Flow, and they go together: you will not reach 5,000 points without holding a high combo.

The Daily Challenge

The Daily Challenge uses a layout generated from the date, so everyone playing that day gets the same track. It is the fairest way to compare scores with a friend.

Themes

There are five colour themes: Electric Cyan, Cyberpunk Amber, Midnight Stealth, Sunset Horizon and Abyssal Ocean. They change the look only. If you find hazards hard to read, try Midnight Stealth, which is built around high contrast.

End of guide

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